The Let's Play Archive

Battletech

by PoptartsNinja

Part 150: Saving Janos Marik - Turn 12

Saving Janos Marik: Tactical Update 12

Combat Phase
A Awesome
- Fires PPC at 9 Stalker (2 base + 2 range + 0 movement + 0 enemy movement + 1 weather = 5): rolled 7, hit Left Arm (13/23 armor remains)!
- Fires PPC at 9 Stalker (2 base + 2 range + 0 movement + 0 enemy movement + 1 weather = 5): rolled 11, hit Head (0/9 armor, 2/3 structure remains)! Critical Chance! Pilot hit!
- Gains 21 heat, sinks 27!

S Ostroc
- Fires Large Laser at 5 Whitworth (2 base + 0 range + 1 movement + 2 enemy movement + 1 weather = 6): rolled 5, miss!
- Fires Large Laser at 5 Whitworth (2 base + 0 range + 1 movement + 2 enemy movement + 1 weather = 6): rolled 9, hit Right Leg (10/18 armor remains)!
Gains 17 heat, sinks 15!

G Gladiator
- Fires Medium Laser at 3 Urbanmech (2 base + 2 range + 1 movement + 0 enemy movement + 1 weather = 6): rolled 8, hit Center Torso (4/9 armor remains)!
- Fires Medium Laser at 3 Urbanmech (2 base + 2 range + 1 movement + 0 enemy movement + 1 weather = 6): rolled 3, miss!
- Fires SRM-6 at 3 Urbanmech (2 base + 2 range + 1 movement + 0 enemy movement + 2 weather = 7): rolled 6, miss!
Gains 9 heat, sinks 12!

1 Bombardier
- Fires LRM-20 at G Gladiator (2 base + 0 range + 1 movement + 1 enemy movement + 2 weather + 3 minimum range - 1 LK Missiles = 8): rolled 10, 20 missiles hit Right Torso (14/19 armor remains), Right Torso (9/19 armor remains), Center Torso (21/26 armor remains), Right Torso (4/19 armor remains)!
- Fires SRM-4 at G Gladiator (2 base + 0 range + 1 movement + 1 enemy movement + 2 weather - 1 LK Missiles = 5): rolled 11, 2 missiles hit Left Leg (17/19 armor remains), Center Torso (19/26 armor remains)!
- Fires Machine Gun at G Gladiator (2 base + 4 range + 1 movement + 1 enemy movement + 1 weather = 9): rolled 8, miss!

3 Urbanmech
- Fires Gauss Rifle at G Gladiator (3 base + 0 range + 0 movement + 1 enemy movement + 1 weather = 5): rolled 10, hit Right Torso (0/19 armor, 2/13 structure remains)! Critical Chance!

5 Whitworth
- Fires Medium Laser at S Ostroc (3 base + 0 range + 3 movement + 1 enemy movement + 1 weather = 8): rolled 7, miss!
- Fires Medium Laser at S Ostroc (3 base + 0 range + 3 movement + 1 enemy movement + 1 weather = 8): rolled 3, miss!
- Fires Medium Laser at S Ostroc (3 base + 0 range + 3 movement + 1 enemy movement + 1 weather = 8): rolled 7, miss!
- Overheating!

9 Stalker
- Fires LRM-10 at A Awesome (3 base + 2 range + 1 movement + 0 enemy movement + 2 weather - 1 LK Missiles = 7): Rolled 9, 6 missiles hit Right Torso (6/17 structure remains (Critical Chance!)), Left Leg (16/33 armor remains (Through-Armor Critical Chance!))!
- Fires LRM-10 at A Awesome (3 base + 2 range + 1 movement + 0 enemy movement + 2 weather - 1 LK Missiles = 7): Rolled 12, 8 missiles hit Left Torso (4/24 armor remains), Right Arm (18/24 armor remains)!
- Fires Large Laser at A Awesome (3 base + 4 range + 1 movement + 0 enemy movement + 1 weather = 9): Rolled 4, miss!
- Fires Large Laser at A Awesome (3 base + 4 range + 1 movement + 0 enemy movement + 1 weather = 9): Rolled 10, hit Right Leg (2/33 armor remains)!
- Overheating!



End Phase:
9 Stalker
- Critical chance in Head! 1 critical hit sustained!
- - Cockpit hit!
- `Mech Destroyed!

A Awesome
- Critical Chance in Right Torso! 2 critical hits sustained!
- - Heat Sink destroyed!
- - Heat Sink destroyed!
- Through-Armor Critical Chance in Left Leg! Limb blown off!
- - Suffers damage to Left Arm (2/24 armor remains), Right Arm (15/24 armor remains) in the fall!
- Attempts to avoid pilot damage (3 base + 5 Left Leg Blown Off + 1 attempting to avoid pilot damage + 1 massive damage = 10): Rolled 11, succeeds!

G Gladiator
- Critical Chance in Right Torso! 3 critical hits sustained!
- - Jump Jet destroyed!
- - Heat sink destroyed!
- - Jump Jet destroyed!



Turn End Phase:
Lightning strikes 3 hexes at moderate power this turn!
- - Lightning Strikes hex 0104!
- - Lightning Strikes hex 1322!
- - Lightning Strikes hex 0212!



“This Whitworth’s going to overheat himself if he keeps this up,” Rebecca’s radio crackled. She tuned it out, her vision tunneling until the only thing in the universe was that damned enemy Stalker. She took a breath, let it out slowly, watched missiles burst from their tubes in slow motion, the telltale glow of the Stalker’s big lasers as it prepared to unleash another hellish salvo. The baked-in sweat of dozens of generations of `Mechwarriors filled her nostrils as her Awesome vented the heat of her last salvo.

She thumbed the firing stud for her primary circuit, and her Awesome rocked under a hit from one of the Stalker’s lasers as time resumed its normal, hectic pace. One of her PPCs struck the enemy `Mech square in the cockpit, shattering glass. The pilot, barely visible behind the armored transpex, vanished in an instant in a hellish inferno of charged particles. The Stalker fell.

A single LRM, corkscrewing wildly as its guidance system failed, struck her Awesome’s hip joint. Normally, such an insignificant weapon would’ve caused no problems, but the right leg of Rebecca’s Awesome was not the original; and when it had been replaced a century ago after a battle with the Lyrans, the replacement hip joint had been attached in a hurry to heat-fatigued skeletal titanium.

There was a soft pop, and a shriek of tortured metal, then the Awesome’s left leg popped off at the hip like a broken action figure.



Mission Objectives
Destroy All Enemy Forces (6/9)
OR
Destroy the Janos Marik (0/1)

Secondary Objective
Don’t Destroy the Janos Marik (1/1)



Enemy Movement Modifiers:
1) BMB-10D Bombardier Stationary (+0)
3) UM-R60G Urbanmech Stationary (+0)
5) WTH-1 Whitworth Jumped (+2)









AWS-8Q Awesome
Weight: 80 tons (Assault)
HD A(S): 9/9 (3/3)
LT A(S): 4/24 (17/17)
LT R A(S): 10/10
CT A(S): 6/30 (25/25)
CT R A(S): 19/19
RT A(S): 0/24 (11/17)
RT R A(S): 4/10
LA A(S): 2/24 (13/13)
RA A(S): 15/24 (13/13)
LL A(S): 16/33 (17/17) Limb Blown Off!
RL A(S): 2/33 (17/17)
Heat: 0/30
Overheat Penalty:
Heat Sinks: 25
Movement: 3/5/0
Mechwarrior: Pilot 3, Gunnery 2
Mechwarrior Name: Sergeant Major Rebecca Cage
Mechwarrior Player: Canopus250
Mechwarrior Status: OK!
Armament:
PPC – RA (Heat: 10, Range: (L:18 M:12 S:6 Min:3), Status: OK!)
PPC – RT (Heat: 10, Range: (L:18 M:12 S:6 Min:3), Status: Destroyed!)
PPC – LT (Heat: 10, Range: (L:18 M:12 S:6 Min:3), Status: OK!)
Small Laser – HD (Heat: 1, Range (L:3 M:2 S:1), Status, OK!
Critical Damage: Left Leg Blown Off (Mission-Killed)!
Notes: 1 hand, Mission Killed (mission fails if the Awesome is the last surviving `Mech)

ON1-K Orion
Weight: 75 tons (Heavy)
Mechwarrior Name: Captain Paul Masters
Mechwarrior Player: Defiance Industries
Mechwarrior Status: MIA!

OSR-2C Ostroc
Weight: 60 tons (Heavy)
HD A(S): 3/8 (3/3)
LT A(S): 14/22 (3/14)
LT R A(S): 0/4
CT A(S): 1/22 (20/20)
CT R A(S): 6/6
RT A(S): 0/22 (4/14)
RT R A(S): 4/4
LA A(S): 8/8 (10/10)
RA A(S): 0/8 (0/10) Limb Blown Off!
LL A(S): 15/20 (14/14)
RL A(S): 0/20 (14/14)
Heat: 4/30
Overheat Penalty:
Heat Sinks: 15
Movement: 5/8/0
Mechwarrior: Pilot 3, Gunnery 2
Mechwarrior Name: Corporal Janos Valens
Mechwarrior Player: ActionZero
Mechwarrior Status: OK!
Armament:
Large Laser – RT (Heat: 8, Range: (L:15 M:10 S:5), Status: OK!)
Large Laser – LT (Heat: 8, Range: (L:15 M:10 S:5), Status: OK!)
Medium Laser – RT (Heat: 3, Range: (L:9 M:6 S:3), Status: OK!)
Medium Laser – LT (Heat: 3, Range: (L:9 M:6 S:3), Status: OK!)
SRM-4 – RT (Heat: 3, Ammo: 24, Range: (L:9 M:6 S:3), Status: OK!)
Critical Damage: Right Upper Arm Actuator Destroyed!
Notes: 2 hands

GLD-4R Gladiator
Weight: 55 tons (Medium)
HD A(S): 9/9 (3/3)
LT A(S): 19/19 (13/13)
LT R A(S): 3/3
CT A(S): 19/26 (18/18)
CT R A(S): 5/5
RT A(S): 0/19 (2/13)
RT R A(S): 3/3
LA A(S): 10/15 (9/9)
RA A(S): 10/15 (9/9)
LL A(S): 17/19 (13/13)
RL A(S): 19/19 (13/13)
Heat: 0/30
Overheat Penalty: None
Heat Sinks: 12
Movement: 5/8/3
Mechwarrior: Pilot 3, Gunnery 2
Mechwarrior Name: Lieutenant Joshua Davion
Mechwarrior Player: Guitar_Hero (Defiance Industries, temporarily)
Mechwarrior Status: OK!
Armament:
PPC – RA (Heat: 10, Range: (L:18 M:12 S:6 Min:3), Status: OK!)
SRM-6 – RA (Heat: 4, Ammo: 13, Range: (L:9 M:6 S:3), Status: OK!)
Medium Laser – LA (Heat: 3, Range: (L:9 M:6 S:3), Status: OK!)
Medium Laser – LA (Heat: 3, Range: (L:9 M:6 S:3), Status: OK!)
Critical Damage: None!
Notes: 2 hands



Enemy Status

1) BMB-10D Bombardier
Weight:
65 tons (Heavy)
Movement: 4/6/0
Overheat Penalty: None
Mechwarrior: Pilot 3, Gunnery 2
Mechwarrior Status: OK!
Armament:
LRM-20, LRM-20, SRM-4, Machine Gun
Critical Damage: None!
Notes:

2) RVN-1X Raven
Weight:
35 tons (Light)
Mechwarrior Status: Ejected!

3) UM-R60G Urbanmech
Weight:
30 tons (Light)
Overheat Penalty: None
Movement: 2/3/2
Mechwarrior: Pilot 4, Gunnery 3
Mechwarrior Status: OK!
Armament:
Gauss Rifle, Small Laser
Critical Damage: None!
Notes:

4) UM-R60G Urbanmech
Weight:
30 tons (Light)
Mechwarrior Status: Ejected!



5) WTH-1 Whitworth
Weight:
40 tons (Medium)
Overheat Penalty: None
Movement: 4/6/4
Mechwarrior: Pilot 4, Gunnery 3
Mechwarrior Status: OK!
Armament:
LRM-10, LRM-10, Medium Laser, Medium Laser, Medium Laser
Critical Damage: OK!
Notes:

6) MON-67 Mongoose
Weight:
25 tons
Mechwarrior Status: Killed!

7) HER-1A Hermes
Weight:
30 tons
Mechwarrior Status: Ejected!

8) UM-R60 Urbanmech
Weight:
30 tons (Light)
Mechwarrior Status: Ejected!

9) STK-3F Stalker
Weight:
85 tons (Assault)
Mechwarrior Status: Killed!